If you've used Reflector on Mac to create screen recordings or demo videos of your iPhone apps, you're going to want to use this code. I use a lot of gestures and touch input in . To make it easy to see what the user is doing during a video or presentation in my development versions I now use Todd Reed's Touchposé to display the fingers. You can access my fork of Touchposé on github.
Note: You can only show touches for code that you have access to. There isn't an option to do this in public iPhone or iPad apps.
Warning: Don't submit the Touchposé code to the App Store, keep it only in your development builds. I'll show you how to prevent accidentally submissions with a pre-processor variable.
Read my blogpost on setting up TouchPose. https://iPhoneDev.tv You can demo your iPhone or iPad app's using TouchPose. You'll need to have access to the source code to make it work without jail-breaking. Don't submit the code to the App Store.
"},"html":"","url":"http://www.youtube.com/watch?v=rhQCxdVEHgw","width":640,"height":480,"providerName":"YouTube","thumbnailUrl":"http://i1.ytimg.com/vi/rhQCxdVEHgw/hqdefault.jpg","resolvedBy":"youtube"}" data-block-type="32" id="block-0150f7091ad5d69f1d3f">
1. In your prefix header file (i.e. .pch file under Supporting Files in Xcode). Add code for a preprocessor variable called "APP_STORE_RELEASE". You'll want to change this value when you need to make an official release.
// Note: Set to 1 when ready to submit app to App Store // Set to 0 for development and testing #define APP_STORE_RELEASE 0
2. Drag QTouchposeApplication.h and QTouchposeApplication.m to your project navigator to add it to your project and target.
a. Make sure you copy the files into your destination group's folder.
b. Make sure you add it to any targets that will need to show touch input.
3. Open main.m under Supporting Files and add code to create the QTouchposeApplication when not building the app for the App Store. (i.e. we don't want to submit private APIs , or Apple will reject the app)
a. At the top add a header #include statement, but only include when not building for the App Store
#if !(APP_STORE_RELEASE) #import "QTouchposeApplication.h" #endif
b. In the main method brackets, update the code to be as follows.
#if !(APP_STORE_RELEASE) return UIApplicationMain(argc, argv, NSStringFromClass([QTouchposeApplication class]), NSStringFromClass([AppDelegate class])); #else return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); #endif
4. Open your AppDelegate and start Touchpose. You can play with the settings so that it's always visible, or only when your mirroring the display for Reflector or projectors.
a. Import the header file for QTouchposeApplication.h
#if !(APP_STORE_RELEASE) #import "QTouchposeApplication.h" #endif
b. In application:didFinishLaunchingWithOptions: update the code to show the touches. Typically I keep alwaysShowTouches to NO, unless I'm testing something or recording a video with ScreenFlow.
#if !(APP_STORE_RELEASE)
// For demo purposes, show the touches even when not mirroring to an external display. QTouchposeApplication *touchposeApplication = (QTouchposeApplication *)application; touchposeApplication.alwaysShowTouches = YES; #endif
5. Enjoy!
Checkout my iPhone Game Showing Touches
We're working on a new game for iPhone called Bomb Dodge. We did a limited release that you can download called Checkout the video and let me know if the touches help you understand how the game plays.
Wrap-up
- Download my sample project or grab the source code from github.
- Subscribe to my iPhone newsletter.
- Grab Reflector if you don't have it, it's essential for recording demo videos of iPhone or iPad apps.
- Checkout my beginner iPhone development course on Skillshare.